Self taught programmer with 10 years of in-home experience. Content and reverse engineering enthusiast. Interested in game dev and design, and low level performant programming.
I have worked on the Cosmonarchy BW mod for 3 years. I have maintained and improved the Starcraft modding toolkit for over a year. Produced various utility programs and websites, for example AI script preprocessor and an interactive website with tech tree visualization.
In my free time I am working on my own performant RTS game engine in C/C++ called Antikythera. I faced challenges like rendering, sound playback, networking, custom data format parsing, and performant pathfiding. I also made a simple markdown processor for own website needs.
Projects (hover over icons)
Low-level RTS engine developed in C for high performance on Windows x64
Extended markdown processor for own website generation needs
The No-Frauds Club Website
Website with documentation, techtrees and various other resources
High scale RTS game in Xibalba setting (Based on Antikythera)
High scale MOBA with RTS elements (Based on Antikythera)
Twin-stick rouge-like game in Xibalba setting (Based on Antikythera)
High scale Broodwar mod, which I contributed to for around 2 years
Broodwar modsuite, which I maintained for over a year
Utility for writing structured ASC3 code
Utilities and unannounced projects
Data Oriented Programming
Game Engine Architecture
Visual Studio 2017/2019/2022
Visual Studio Code